Comments on: Interlude – Strategists at Sea (Pt. 2) https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/?utm_source=rss&utm_medium=rss&utm_campaign=interlude-strategists-at-sea-pt-2 The Wandering Inn is an ongoing Fantasy-LitRPG web serial by pirateaba with millions of readers worldwide. Tue, 20 Jan 2026 23:46:15 +0000 hourly 1 https://wordpress.org/?v=6.9.1 By: ryroleriye https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/#comment-163014 Tue, 20 Jan 2026 23:46:15 +0000 http://localhost/wandering-inn/?p=8152#comment-163014 In reply to pirateaba.

Khedal was a unit of a Minotaur, even as they reckoned such things.

??? Unique? Quinsettensial? Exemplary?

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By: Hafgrimr https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/#comment-162938 Sat, 17 Jan 2026 17:38:44 +0000 http://localhost/wandering-inn/?p=8152#comment-162938 In premise this is my favorite of the many side stories, in execution it needs a rework badly. Lots of plot holes. The travel times, the hundreds of ships following without fouling one another, the fact that they were on the scry for days and days before everything came to a head and not one of their friends or relatives sent a message telling them. That one is probably the most egregious, the moment they were on TV they would have received messages. And for strategists of the premier strategy school on the planet, there was very little planning or strategy. Doesn’t take a genius to realize that if you found treasure someone would want to steal it and have already made precautions.

I know at this point there will never be a rewrite, but man it would be nice because this plotline is really damn good.

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By: Thebanana https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/#comment-167720 Sun, 26 Oct 2025 04:36:04 +0000 http://localhost/wandering-inn/?p=8152#comment-167720 In reply to First Post.

All the ships were following them already and had been since the beginning.

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By: Pathfinder https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/#comment-164560 Mon, 16 Jun 2025 22:56:40 +0000 http://localhost/wandering-inn/?p=8152#comment-164560 In reply to GezTheMouse.

The shadows that are cast from the Flame of Glory

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By: Judah https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/#comment-163958 Mon, 14 Apr 2025 03:13:35 +0000 http://localhost/wandering-inn/?p=8152#comment-163958 In reply to pirateaba.

“running though his enchanted blade”
pretty sure you meant running through.

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By: neet promoter https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/#comment-168288 Sun, 06 Apr 2025 00:47:13 +0000 http://localhost/wandering-inn/?p=8152#comment-168288 nice adventure, were it not be that they be the students, the top students, mind u, of the legendary fraerling strategist, else niers is training them to be “good” but garbage compared to him, cant feel that they were nerfed during this adventure, we was told that william could plot ship courses invisible to him and the other naval power of dullahans, suppose he suddenly became sloppy with a mind full of promised treasure?, or was the sudden attention really unpredicted if winds got out that he got a treasure map?, not only him but the whole party. We are told they are strategist, not tacticians, they are , imo, supposed to be able to see ahead of things, and prepare accordingly. Bloody heck 2 thids of the crew, or rather, anyone who wasnt a storm sailor turned colord. of course, plot saved right till the end,
well we still missing that crab, and dragon treasure, chevkov gun is loaded, doubtless it will become a pain in the ass for someoen in the future.
3

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By: First Post https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/#comment-155354 Wed, 23 Oct 2024 20:55:23 +0000 http://localhost/wandering-inn/?p=8152#comment-155354 In reply to Aeri.

The issue isn’t about the trip, it’s about the final fight, and how 200+ ships show up inside a minute. On a very, very large (or flat) world, visibility would be practically unlimited. Plus, how you could be close enough to get hit by a melee weapon, but not realize you were in Minos territory. Sea skills in this world seem to only let you sneak up on ppl, they apparently don’t let you detect 80,000 tons of sea monsters 60′ ft away from you.

Sorry. I don’t mean to complain, I do LOVE this series. This is my first comment. But I lost suspension of disbelief halfway through a super magical sea fight on a high-fantasy world, so it was a lot. And it makes the characters seem more fake after the experience.

Keep writing forever! but maybe less sea battles with whiney elite strategists.

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By: Aeri https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/#comment-152169 Wed, 17 Jul 2024 12:23:07 +0000 http://localhost/wandering-inn/?p=8152#comment-152169 In reply to Anon.

Not gonna repost the entire comment I’ve made before, but given average daily sailing distances for these kinds of ships, plus magic, Skills, enchantments, etc. available in Innworld, they could have rather easily traveled around 9,000 total miles over this trip. That’s more than a round trip between North America and Europe. More than enough distance to investigate 8.5 wrecks that kikely all would have been along established sea routes.

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By: Aeri https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/#comment-152168 Wed, 17 Jul 2024 12:16:24 +0000 http://localhost/wandering-inn/?p=8152#comment-152168 In reply to Bob.

Zeres could take the blades… and then they’d make an enemy of Khelt, a nation that has possibly been around longer than their walled city has been. From what we’ve seen of Fetohep, he would not take kindly to them trying to steal the blades, and probably wouldn’t hesitate to drown them in undead.

They’d also potentially make enemies of a Terandrian kingdom, Minotaurs, and one of the larger gnoll tribes. And probably the Titan.

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By: Aeri https://wanderinginn.com/2020/04/22/interlude-strategists-at-sea-pt-2/#comment-152167 Wed, 17 Jul 2024 12:13:58 +0000 http://localhost/wandering-inn/?p=8152#comment-152167 In reply to beleester.

Sailing ships like the kind described in the story could average 100-140+ miles per day with fair conditions. And that is an average, so accounting for calm winds and headwinds slowing things greatly. Much of the time spent traveling long distances was also due to having the total travel distance increased greatly by needing to tack back and forth.

In Innworld, you’d have magic letting you avoid virtually all calm winds, and never having to deal with headwinds. There are likely also direct movement skills that apply to ships, just as there are for runners. Enchantments as well on the ships.

Thus, a ship in Innworld could probably average significantly greater distance per day. At a month and a half or so of sailing, at say 200 miles per day, they’d be able to cover about 9,000 miles. That is longer than a round trip between North America and Europe.

Getting to 8.5 wrecks over a distance of 9,000 miles is very possible. Most of those ships are likely going to have been traveling in standard sea lanes, following known currents. Thus, they would all be relatively within the range of those currents, not in random locations everywhere, willy-nilly.

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