Comments on: 6.17 S https://wanderinginn.com/2019/05/18/6-17-s/?utm_source=rss&utm_medium=rss&utm_campaign=6-17-s The Wandering Inn is an ongoing Fantasy-LitRPG web serial by pirateaba with millions of readers worldwide. Wed, 24 Dec 2025 00:59:46 +0000 hourly 1 https://wordpress.org/?v=6.9.1 By: lvlarcel https://wanderinginn.com/2019/05/18/6-17-s/#comment-167491 Sun, 30 Mar 2025 17:11:01 +0000 http://localhost/wandering-inn/?p=6064#comment-167491 Come on, Selys is levelling way to fast again! 5 levels in one day, really? I’m guessing she already had a good amount of levels in [Receptionist] and wasn’t levelling supposed to get harder with each one you get regardless of the class? I understand that someone new to this world might level this quickly, after all they’d be starting at 0 and well, I thought the Earth people might have an unfair advantage already with how fast they are leveling (though that could just be correlation and not causation). But either way, this seems stupid.

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By: neet promoter https://wanderinginn.com/2019/05/18/6-17-s/#comment-166862 Thu, 06 Mar 2025 18:08:39 +0000 http://localhost/wandering-inn/?p=6064#comment-166862 pretty nice chapter, but here is the thing, liscor fuken got sieged, attacked by moths, goblins and humans, and the not-gnolls, and before that the undead, and even before that the undead, goblins and antinium.
how fuks are they lacking in ground, that land always at premium is true, but with so many catastrophes one after the other, we have been given to understand that the city has come close to falling every other day, how come it come close to falling with people not dying?, no people, no need to expand i think, unless u know, drakes, descendants of dragons, can sire offspring as if they really were geckos. which they are not.
very much confusion.

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By: Mr anderson https://wanderinginn.com/2019/05/18/6-17-s/#comment-154919 Sat, 05 Oct 2024 16:55:22 +0000 http://localhost/wandering-inn/?p=6064#comment-154919 In reply to Rp.

To be fair it’s not really a democracy, there’s probably a better term for it but I guess you’d call it a mix between a republic and a monarchy where the members choose their own successors, that’s why this (one time) vote is so big

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By: Mr anderson https://wanderinginn.com/2019/05/18/6-17-s/#comment-154918 Sat, 05 Oct 2024 16:51:29 +0000 http://localhost/wandering-inn/?p=6064#comment-154918 In reply to Euodiachloris.

And through pawn she could also serve as a link to the ants

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By: Mr anderson https://wanderinginn.com/2019/05/18/6-17-s/#comment-154917 Sat, 05 Oct 2024 16:50:31 +0000 http://localhost/wandering-inn/?p=6064#comment-154917 In reply to Saph.

There is a problem that legally most of the hive “doesn’t exist”

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By: Mr anderson https://wanderinginn.com/2019/05/18/6-17-s/#comment-154916 Sat, 05 Oct 2024 16:49:29 +0000 http://localhost/wandering-inn/?p=6064#comment-154916 In reply to flssdd.

He was the one who led the warriors through the city every day, and is a also a hero of the siege of liscor, other than klbch he’s probably the most famous ant in the city

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By: Mr anderson https://wanderinginn.com/2019/05/18/6-17-s/#comment-154915 Sat, 05 Oct 2024 16:46:39 +0000 http://localhost/wandering-inn/?p=6064#comment-154915 Everything has a price might be an insane skill, everyone knows money can’t buy everything but maybe it can, I doubt it allows you to purchase metaphysical concepts but I do imagine it means with enough money you can buy anything even if they would never sell it, family heirlooms, business, city’s, thrones, etc. And circling back it may also work on favors, hire an assassin group who only works for specific groups, hire an army/guard, etc. This skill let’s her focus purely on gold and everything else will come with it

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By: Aeri https://wanderinginn.com/2019/05/18/6-17-s/#comment-151741 Tue, 02 Jul 2024 00:25:56 +0000 http://localhost/wandering-inn/?p=6064#comment-151741 In reply to TeK.

Using the Liscor army loophole for governance systems likely wouldn’t work well. You still would have to act as that class to keep it. This works for the army, because officers are still soldiers, and still do the fighting. There are also somewhat defined minimums and maximums for subordinates per officer class; you usually can’t have a sergeant with only 1 or 2 soldiers (you’d fold them into another team), nor could you usually have a sergeant overseeing more than about 20 or so. This is true of pretty much every level of command.

Governing a territory doesn’t usually work that way. You’d not only have much larger minimums, but way, way higher maximums, neither of which would be as easily defined.

You’d also have to deal with way too many petty people with this kind of idea. Look at some stories of HOA’s here on Earth, and then imagine that multiplied by hundreds. You’d have all your [Good Citizens] turning into [Violent Territorial Tyrants] in a few months.

Also, if you tried to do this with something like Senators, all of those Senators would have to act like Senators. They’d have to be involved in the actual governance of the territory, which would take them away from doing whatever other jobs they might want to have. Their benefits to the populace is probably minor enough – if they get any at all – that taking them away from actual, productive jobs wouldn’t be worthwhile.

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By: Aeri https://wanderinginn.com/2019/05/18/6-17-s/#comment-151740 Tue, 02 Jul 2024 00:00:15 +0000 http://localhost/wandering-inn/?p=6064#comment-151740 In reply to flabort.

Considering some of the Merchant skills we’ve seen so far, it likely does exactly what it says: makes someone state a price for something that otherwise wouldn’t have one, or that they don’t want to sell.

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By: Aeri https://wanderinginn.com/2019/05/18/6-17-s/#comment-151739 Mon, 01 Jul 2024 23:58:14 +0000 http://localhost/wandering-inn/?p=6064#comment-151739 In reply to flssdd.

A fair portion of that money probably went to reimbursing the adventurers for potions and other consumable items used during the big dungeon hullabaloo.

The potions the gold ranks use I believe were mentioned to be multiple gold each, and on many of their runs into the dungeon they were using enough per person to make themselves sick, which seems to be around 4 or 5 of each type. That’s probably an easy 10-20 gold per adventurer, and there was somewhere around 30 gold ranks total, between all the teams. Silver ranks would likely use cheaper potions, but there were probably around triple the number of them compared to gold ranks.

In other words, just for potions alone, the major pushes into the dungeon were probably costing over 1,000 gold each time. The end fight against the Rhaskgar probably used around as much if not more, considering how many people were involved.

Other consumables such as arrows, alchemist brews and tools, etc. would likely be less expensive, but still cost a decent chunk of money due to the sheer number of adventurers active. If the city/guild has to.pay for broken weapons, armor, and artifacts, then that’s even more money spent.

I could see that 40,000 gold being drained pretty fast. But, even if they still had some of that, it is likely earmarked for only certain uses, not just general guild functions. Thus, it likely can’t be used to expand the guild, hire more receptionists/functionaries, etc.

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