Comments on: 5.44 https://wanderinginn.com/2018/12/08/5-44/?utm_source=rss&utm_medium=rss&utm_campaign=5-44 The Wandering Inn is an ongoing Fantasy-LitRPG web serial by pirateaba with millions of readers worldwide. Wed, 24 Dec 2025 00:58:20 +0000 hourly 1 https://wordpress.org/?v=6.9.1 By: bri-notthecheese https://wanderinginn.com/2018/12/08/5-44/#comment-165325 Thu, 07 Aug 2025 01:53:25 +0000 http://localhost/wandering-inn/?p=5270#comment-165325 ABSOLUTELY INCREDIBLE!!!!! I think this was my favorite chapter/arc to date!!!! That entire sequence of Pebblesnatch opening up the door to ALL the people – all of her FRIENDS – ready to fight, and then Erin just steps out with a smile like the badass she is!!! AHHHH CHILLS!!! I WAS SO HYYYYYPE!!!

LOVED the poetry of the new Horns defeating Calruz <3 They’ve all grown so much together and I love how much care they have for each other now <3

Seeing everyone have their little moments to shine was so emotional, I was so so SO invested!!! Wonderful chapter!!!

]]>
By: Philip https://wanderinginn.com/2018/12/08/5-44/#comment-165726 Thu, 06 Mar 2025 19:26:30 +0000 http://localhost/wandering-inn/?p=5270#comment-165726 My only addition to the plan is that the Cave Goblins should have fought too. There were hundreds of them, just create a perimeter around the camp and throw rocks at any Raskgar they see. It would distract, harass or irritate them to allow the fighters to exploit openings.

Any Raskgar that tries to flee, the Cave Goblins scream and Bird or Badarrow can snipe them from the magic door.

Numbtongue could have used his bad skills to buff then during battle. In fact they should have opened with Badarrow shooting an arrow with the Bell of Pain to disorient

Also Bird should make arrows whenever he has time

]]>
By: neet promoter https://wanderinginn.com/2018/12/08/5-44/#comment-168899 Wed, 26 Feb 2025 14:40:43 +0000 http://localhost/wandering-inn/?p=5270#comment-168899 ehhhhhhhhhhhhhhhhh, we were warned that the plan was super simple, make snatch to put 3 doors and then link them?, simple enough, you would wonder what can pass for a door but fair enough. I suppose we have to believe that Erin got enough gravitas for this plan to … be accepted in 5 minutes flat among the noblos, solderie, adventurers, and the ants, very well then.
but lets talk numbers, why would they besiege with a “1 to 20” difference in numbers, the ants alone spent 2k on their previous assault, we were never told what are the numbers of the watch, i believe in a passage liscord is told to be home of “tens of thousands”, lets go with 40k, thats a good number, usually armed forces would be around 3% of total population, maybe less, and the armie is out, which were around 2k iirc, thats quite high but lets say that the drakes are militaristic and up the army number to 6%, that would leave around 600 spot for watch boyos, which would be below relc in power levels.
adventurers i think less than 100, and gold rankers just 4-5 teams of 3-4,
magic seems to be very turn tables innit.
i still wonder how come nobody came with the fart bomb that would be very effective against the doggies. and where is the bell of the hobgoblos.

]]>
By: Ron https://wanderinginn.com/2018/12/08/5-44/#comment-156937 Sat, 18 Jan 2025 11:49:54 +0000 http://localhost/wandering-inn/?p=5270#comment-156937 Thank You!!!

]]>
By: Aeri https://wanderinginn.com/2018/12/08/5-44/#comment-151544 Tue, 25 Jun 2024 10:12:05 +0000 http://localhost/wandering-inn/?p=5270#comment-151544 In reply to Chef Otaku.

Already replied to this in a couple other posts, but that estimate was a complete wild ass guess with no evidence.

None of the testers were particularly skilled in this type of magic. They were also testing using an inferior anchor (a random mug from the inn), which was not setup as a portal door, but as an evac teleport. This means, at best, their estimate of 3 or 4 connections would only be accounting for evac teleport anchors (and bad anchors, at that).

The door now uses paired mana stone anchors. Each anchor has to be completely swapped out on the main door to change the location. So theoretically, they only have a single connection active at once. It would make sense to have more connections than previously guessed at, because that guess was based on flawed information by people that barely knew what they were talking about.

]]>
By: Aeri https://wanderinginn.com/2018/12/08/5-44/#comment-151543 Tue, 25 Jun 2024 10:03:06 +0000 http://localhost/wandering-inn/?p=5270#comment-151543 In reply to caoimhinh.

Like your other comment above, most of this is incorrect.

The number of people able to be moves through the door shouldn’t be too much of an issue, because the dungeon is fairly close to the inn. It was estimated Ryoka could have gone to Celum, which is 100 miles away, around 20 times, and Invrisil at 500 miles away once. The dungeon is only a few miles away. They could send dozens of people through, with only minor recharging necessary.

The only time the mages were actively necessary to connect the doorway was prior to the mana stones that Typhenous ordered arriving. It was also stated he ordered a number of them, though we weren’t given an exact count. Once they had those, every subsequent connection has only been a matter of pairing two anchors, and taking one of the pair to a sub door in another location. That is how the door to Pallass was opened by Hawk, that is how the door to Liscor worked, and the door to the goblin cave. Presumably, all of the anchors were setup and paired shortly after they were delivered, so that they would be ready to be used, and not have to chance Pisces or Typhenous or whomever being gone. Thus, Erin should have a stock of paired anchors ready to be used – exactly what we see in this chapter.

The guess of having a maximum number of connections was just that, a complete guess. None of the testers were particularly skilled in this sort of magic, and they were testing with a vastly inferior anchor (a random mug from the inn) that was not even setup as a full portal door, but as a simple evac teleport like the way Ksmvr first used it as. They have absolutely zero evidence for such a guess to be correct, other than possibly the number of evac teleport anchors that could be connected at the same time.

The new method with the mana stone anchors could also easily bypass this wild ass guess. The mana stone on the main door has to be swapped out for the sub doors to be used, which means each connection could be entirely independent of the others. This would effectively make the door only have a single connection at a time. There would be no strange network of locations, because the door can’t send to more than a single location at once.

]]>
By: Aeri https://wanderinginn.com/2018/12/08/5-44/#comment-151542 Tue, 25 Jun 2024 09:46:26 +0000 http://localhost/wandering-inn/?p=5270#comment-151542 In reply to caoimhinh.

Almost none of what you said is correct.

Erin has at least some of the anchors for the door because Typhenous ordered a bunch. We don’t know exactly how many, but presumably she has enough to do everything shown in the last few chapters. They also weren’t terribly expensive, iirc, they were just using an uncommon material.

They also don’t take a mage actively at the door to do anything. Pisces or someone would have to setup and pair the anchors, but then they only need to be attached to a door. That is exactly what was shown for hot they got connected to Pallass, as well as Liscor and the goblin cave, and now for both dungeon assaults. The only time it was different was the initial connection to Celum, where they only had a single anchor for the Celum side and no paired anchor for the main door.

There is no reason they couldn’t already have the paired anchors created with the remaining objects, ready to be used at will. The anchors can feasibly be made at any time, so it would actually be more efficient to just have them all done at once, instead of potentially not having Pisces or Typhenous or whomever unavailable when she next needed them.

The new system also potentially loopholes that maximum connections statement. That calculation was done with only a single main connection active (Celum), using an inferior anchor to test with (a random mug from the inn, iirc), which wasn’t even a fully stable portal but rather just an evac teleport back. It was also entirely a guess, with none of the testers being super knowledgeable about the subject, and not having any real evidence to base it off of.

Each anchor now has to be manually changed on the main door, while the sub doors are “always” anchored. If they are effectively removed from the list of locations when not anchored to the main door, then the door would only be connected to one place at a time. Each of the paired anchors would effectively be a completely separate connection, and only connected when actively being attached to the main door, rather than being in a weird network of destinations.

]]>
By: Jz1207 https://wanderinginn.com/2018/12/08/5-44/#comment-150408 Sun, 19 May 2024 10:08:43 +0000 http://localhost/wandering-inn/?p=5270#comment-150408 That was a hell of a story arc, I was thoroughly invested all the way through.

I really hope Mrsha, Ceria, and the other Gnolls can recover from the psychological effects of these events in due time.

]]>
By: Drifter https://wanderinginn.com/2018/12/08/5-44/#comment-150125 Sun, 05 May 2024 10:36:09 +0000 http://localhost/wandering-inn/?p=5270#comment-150125 Oh what.
Natural Allies.
Would this theoretically be hereditary?

]]>
By: Redscope https://wanderinginn.com/2018/12/08/5-44/#comment-149460 Fri, 05 Apr 2024 03:06:15 +0000 http://localhost/wandering-inn/?p=5270#comment-149460 WOOOOOOOOOOOOOOOOO!!!!!

]]>